It looks really cool, but like other games made by Godot, on my HD 2500 the game is not displayed correctly, in this case the main character does not appear.
Edit: As my HD 2500 doesn't have Vulkan I had to run it with OpenGL3. Checked CMD to see if any error appeared and the following appeared:
Pretty fun game, I can see the inspiration taken from mario 64 and galaxy and it plays quite similarly to those, mostly very satisfying to platform around.
Some criticisms:
- as most players will I imagine I felt the need to collect all of the jacks, but the ones you get out of boxes despawn after a while, which confused me. Am I meant to collect ALL the jacks or not? It seems like its possible to permanently miss some this way
- some physics bugs with the jacks where they will sit in midair if you break a box underneath them or if they spill out over a platform when you break a box
- the jacks I guess are 2d sprites, which makes them hard to collect sometimes. maybe just increasing the pickup radius would be enough to fix this
- some moves have very little to no aerial control, such as jumping on the mushrooms or coming up out of the water. I don't know if this is intentional but it doesn't feel particularly nice
- in contrast the roll-jump seems too forgiving? you can jump out of the roll well after you've left the platform to the point where you're air jumping. it feels fairly nice though and allows you to reach further if you time the jump well so I wouldn't say this is actually a bad feature, just not sure if it was intentional
- the boss design isn't great, the bomb phase is too easy (except when it cheats you by changing the number later on) and the bombs slide so far and fast that its often impossible to get to the boss in time. I know you catch them while they're sliding but I dunno it still feels kinda lame. the 2nd attack phase is a bit too harsh, you need to already be running when it starts to avoid the first hit which kind of makes the red circle telegraph pointless, it's just trial and error memorisation rather than skill
- the game crashed on my while I was attempting the boss and wiped all my data, so I quit
Fun game overall though, definitely a good base for what could become a pretty great mario64-alike.
Thank you for writing this for us. We've got a long way to go as this was a cleaned up alpha version we wanted to present to the public-- Your feedback is very valuable! We have and will continue to address some of the movement concerns (along with other qualms you and others have had) as we move forward; we feel very similar and are looking to make the experience as good as it can be. - Jeff
Sounds great, I'll keep an eye on this project! I realised after I played it that you just posted this less than 2 months ago, so I'm excited that there are many improvements to come!
Fantastic game, loved it. I had a couple problems with the level design in the castle, as I fell from the top of the room at one point and had to go all the way back up like 4 times and that was very incovinient, other than that though it was great. I'd give it an 8/10, excited to see where it goes with the full release.
Ok i just went for 100% and got all the shards and I take that 8/10 back it's a 9 or 9.5 /10 I love this game so much I can't get enough of it, I've replayed it multiple times already. Also the whole thing where I said the level design needs some work I sorta take back cause that was mostly just a problem for me cause I sucked at the platforming at first. Can't wait for more.
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It looks really cool, but like other games made by Godot, on my HD 2500 the game is not displayed correctly, in this case the main character does not appear.
Edit: As my HD 2500 doesn't have Vulkan I had to run it with OpenGL3. Checked CMD to see if any error appeared and the following appeared:
ERROR: SkeletonShaderGLES3: Vertex shader compilation failed:
ERROR: 0:328: ';' : syntax error syntax error
at: _display_error_with_code (drivers/gles3/shader_gles3.cpp:252)
ERROR: Method/function failed.
at: _compile_specialization (drivers/gles3/shader_gles3.cpp:346)
WARNING: shader failed to compile, unable to bind shader.
at: _version_bind_shader (./drivers/gles3/shader_gles3.h:220)
Edit2: I tried changing the character's colors and it gave me more errors, but the hats work :)
ive been wanting to play this game since i saw the post on the @thegamesarefake twitter account a few years back . im so excited to play it !!
Love this A LOT. Big fan of Newman, super excited to see where this goes. 10/10
Pretty fun game, I can see the inspiration taken from mario 64 and galaxy and it plays quite similarly to those, mostly very satisfying to platform around.
Some criticisms:
- as most players will I imagine I felt the need to collect all of the jacks, but the ones you get out of boxes despawn after a while, which confused me. Am I meant to collect ALL the jacks or not? It seems like its possible to permanently miss some this way
- some physics bugs with the jacks where they will sit in midair if you break a box underneath them or if they spill out over a platform when you break a box
- the jacks I guess are 2d sprites, which makes them hard to collect sometimes. maybe just increasing the pickup radius would be enough to fix this
- some moves have very little to no aerial control, such as jumping on the mushrooms or coming up out of the water. I don't know if this is intentional but it doesn't feel particularly nice
- in contrast the roll-jump seems too forgiving? you can jump out of the roll well after you've left the platform to the point where you're air jumping. it feels fairly nice though and allows you to reach further if you time the jump well so I wouldn't say this is actually a bad feature, just not sure if it was intentional
- the boss design isn't great, the bomb phase is too easy (except when it cheats you by changing the number later on) and the bombs slide so far and fast that its often impossible to get to the boss in time. I know you catch them while they're sliding but I dunno it still feels kinda lame. the 2nd attack phase is a bit too harsh, you need to already be running when it starts to avoid the first hit which kind of makes the red circle telegraph pointless, it's just trial and error memorisation rather than skill
- the game crashed on my while I was attempting the boss and wiped all my data, so I quit
Fun game overall though, definitely a good base for what could become a pretty great mario64-alike.
Thank you for writing this for us. We've got a long way to go as this was a cleaned up alpha version we wanted to present to the public-- Your feedback is very valuable! We have and will continue to address some of the movement concerns (along with other qualms you and others have had) as we move forward; we feel very similar and are looking to make the experience as good as it can be. - Jeff
Sounds great, I'll keep an eye on this project! I realised after I played it that you just posted this less than 2 months ago, so I'm excited that there are many improvements to come!
Fantastic game, loved it. I had a couple problems with the level design in the castle, as I fell from the top of the room at one point and had to go all the way back up like 4 times and that was very incovinient, other than that though it was great. I'd give it an 8/10, excited to see where it goes with the full release.
Also loved the old man in the tunnel.
Ok i just went for 100% and got all the shards and I take that 8/10 back it's a 9 or 9.5 /10 I love this game so much I can't get enough of it, I've replayed it multiple times already. Also the whole thing where I said the level design needs some work I sorta take back cause that was mostly just a problem for me cause I sucked at the platforming at first. Can't wait for more.
9 p9i like this game i
Thanks Harold.
Just 100%-ed the demo ! Really fun :D !
yo where is the flying fortress i cant FIND IT AAAA
Remember the water tunnel in the outside area? There was a room there, right? Go back to that room and investigate as you would in Super Mario 64.